The first episode of the entertaining and dark point-and-click horror series, Five Nights at Freddy’s, is out now. Freddy and his pals are animatronic robots that do all of the tasks at the pizza parlor. During the night, though, the robot’s conduct becomes rather erratic. As a result, we recruited you to work as a security guard.
You must carefully monitor the security camera systems from your own modest office, and you are only allowed to use a certain amount of power every night. This implies that when you lose electricity for the night, you can forget about security doors and lights! If anything isn’t right—specifically, if Freddy Bear or his companions aren’t in their rightful places—you must locate them on the monitors and, if necessary, defend yourself!
- There are several locations to watch with little vision.
- You have little authority.
- The setting is creepy and gloomy.
- Freddy Fazbear is one of five primary characters.
The player is seated in an office and is responsible for monitoring surveillance cameras strategically placed around the restaurant in order to examine the animatronic mascots. The player is granted a limited amount of authority to watch camera feeds, illuminate passageways, and seal the doors on each side.
The player must use the camera feed locations around the building and use the doors to keep the animatronics at bay. If the player does not comply, they will jump terrified and the game will end. To go to the next night, the player must survive between 12:00 AM and 6:00 AM (8 minutes and 37 seconds in real-time).
The player must evade four animatronics: the eponymous Freddy Fazbear and his three buddies Bonnie, Chica, and Foxy. There is a fifth animatronic, Golden Freddy, who emerges only when the player has a hallucination.
Tips, hints, and cheats
1. Keep the doors open
The doors are the biggest drain on the game’s resources. If you wanted to keep them closed at all times, you could, but it would be counterproductive to the game’s objective. Not to add, you’ll only be able to last an hour before you run out of juice.
Keep the doors open until you see or hear a figure in the entryway, rather than closing them. Afterward, slam the doors and don’t let anybody in until they’ve all vanished.
2. Use lights sparingly and only under attack
The audio cues in Five Nights at Freddy’s are crucial. You’ll never be able to sleep through the night if you’re constantly monitoring cameras and turning on lights that aren’t necessary. Instead, swiftly turn on and turn off the lights to check the doors when you believe you hear anything coming.
It’s possible to get a glimpse of anything sneaking up the right-side entryway before it really enters. If you don’t need the lights, you may just close the door.
3. Learn how all your enemies move
At Freddy’s, enemies behave differently. Learning how they move early on can help you gain a leg up on your competition. With the exception of night five, I’ve figured out how each of the four enemies moves during the night.
Freddy – The bear with the top hat who is the star of the show. Freddy, on the other hand, is more difficult to anticipate and regularly causes the lights to go out. Freddy may be lurking in the shadows. You can slow him down by keeping a watch on him. He usually walks all the way around the camera before attacking, so keep an eye out for him. Slowing him down in the late hours of the night is essential since he can smash through doors.
‘Bonnie’ is a purple bunny that arrives and disappears randomly at the left-hand doorway. If you see Bonnie moving, check the doorway with the left side light on and off to make sure they aren’t already there.
Chica – The yellow bird, as you could assume. It always comes in the right-side door and advances deliberately and rapidly towards the player. Prepare to shut the door if you notice Chica on a right-side camera approaching you.
Foxy – The fox on Camera 1C who spends much of his time at Pirate Cove but is wary of being observed too frequently. Foxy is on the attack if you hear her sprinting on the left side. Close the door on the left. “IT’S ME!” signs may appear in camera 1C from time to time, so slam the left door shut as soon as you notice them.
4. Watch for glowing eyes
According to the preceding paragraph, Freddy is difficult to see on the cameras. If you notice glowing eyes, that’s one way to tell he’s in a certain room. At times I believed the camera was entirely empty, only to see Freddy’s luminous eyes staring back at me.
Watch for Freddy as he goes through the cameras; doing so will halt his progress.
5. Headphones make audio cues much more obvious
For five nights, you’ll hear a lot of noise in Five Nights at Freddy’s. Steps coming from the left or right need to be heard clearly and independently. And if you hear running or other noises, you’ll soon learn who is attacking and where they’re coming from.
As a result, it might be difficult to tell where a character is going using the built-in speakers on your iPhone or iPad. And, as you would have guessed, that entails using more electricity. In other words, whenever feasible, listen to music via headphones.
6. Listen before looking
Auditory clues are essential once again. In addition, this is why headphones are so important. Left and right channel feedback may be heard individually, letting you know from which direction an assault is coming. When you don’t have to guess which door to slam, it’s much simpler to preserve electricity.
7. Quick, short looks are key
In everything except Freddy tracking, short and rapid glances are always the best option. You’re trying to reduce your energy use as much as you can. Usually, you’ll be able to tell where they are with only a few glances. Don’t spend too much time gazing and more time listening. An 80/20 rule would be a fair starting point, in my opinion.
8. Don’t waste power until an animal makes the first move
Camera 1A is where all the animals are at the beginning of the night. Keep a close eye on them and only look at them when an animal is about to make a move. For example, when one is no longer there. At this time, you should start looking at the other cameras. Keep a look out for Foxy at Pirate’s Cove as well. Make sure you’re listening more than you’re looking for assaults.
9. Customize each robot’s A.I. Level to make things easier (or harder)
There are four robots in Five Nights at Freddy’s, and you may alter their difficulty levels if you find them too demanding or not challenging enough. To accomplish this, go to the main menu and choose Custom Night. Then, adjust the robot’s A.I. level.
- Levels 0-2: Slows down the robots and makes the game much simpler to play.
- Levels 3-6: Increases the robots’ movement, but remains a medium playtime.
- Levels 7-12: Increases the animatronics movement and gives a more tough game.
- Levels 13-20: Be prepared to be assaulted on a frequent basis by each of these characters. This is only something to try if you want to remain up all night.
10. Turn the Cheats on
In the main menu of the Nintendo Switch version, you may pick Cheats. You may choose whether or not to enable Unlimited Power, Fast Nights, or Radar Map.
- You never run out of electricity, so you can keep those lights on or those doors locked all night. This makes the game very easy to play.
- Fast Nights: The hours pass twice as quickly every night, allowing you to spend less time monitoring those cameras, listening for frightening sounds, and slamming your doors.
- Radar Map: Displays a picture of each robot on the map so you always know where they are.
Why is five nights at Freddy’s so popular?
Five Nights At Freddy’s became a great popular thanks to web videos and live streams; the game was almost created for that type of exposure. Each installment’s simplistic gameplay, absence of a clear plot, and short playtime were all designed to make the game become an internet hit.
On June 13, Five Nights at Freddy’s was submitted to the Steam Greenlight.
On June 14, a trailer for Five Nights at Freddy’s was uploaded to YouTube.
On July 24, a demo of the game was released on the indie games website IndieDB by user animdude.
On August 8, the full game was released on the gaming website Desura.
On August 18, Five Nights at Freddy’s was accepted on Steam Greenlight and then was officially released on Steam for PC.
An Android port was released on August 25 on the Android Google Play Store, by Scott himself.
An iOS Port was released on September 11 on the iPhone App Store by Scott himself.
A Windows Phone version was released on December 2 along with the second game. The game was released on the Clickteam Clickstore on an unknown date by Scott Cawthon.
On January 16, Five Nights at Freddy’s won three FEAR awards by user choice.
In April, Warner Bros. purchased the rights to adapt the game into a feature film.
In November, the game was included for the Five Nights at Freddy’s Franchise Pack (1-4) which can be downloaded from here. The bundle costs $24.99.
On October 25, the Franchise Pack is updated to include Sister Location. The bundle now costs $29.55. Those who have purchased the pack before the update will get Sister Location for free.
On February 6, Scott had mentioned that the production of the movie was “back at square one.”
On March 28, Scott posted a picture of a chair with the Name “Freddy” on it, with a displayed picture of Blumhouse Productions’ logo, revealing that said production company will be involved with the production of the movie.
On July 30, the mobile version received a remastered edition by Clickteam LLC. The game is completely improved to resemble the PC version, along with major fixes and changes.
On November 29, Five Nights at Freddy’s, along with FNaF 2, 3, and 4, were ported by Clickteam LLC to the Nintendo Switch and Xbox One. They were also ported to the PS4, but not in the UK. All games are the same as their PC counterparts aside from cheats and a few new bugs.
More details: https://fivenightsatfreddys.online